Description
A report on the Q2FY23 of one of the biggest industry players right now – Light & Wonder.
Research Goals and Objectives
Research Objective: To perform a comparative analysis of the Q2FY23 quarterly report and those of previous periods.
Research Tasks:
- Gather comprehensive financial and corporate information pertaining to the company for Q2FY23;
- Analyze the collected information;
- Conduct a comparative assessment of the Q2FY23 report with the reports from previous quarters of the current fiscal year and Q2FY22;
- Formulate conclusions based on the analyzed data.
Disclaimers
The information collected in this report reflects data from the company's public reports and is not questioned or verified via other sources. In other words, information from the company's public reports is taken and used as is.
If additional information from other sources is used or if the data used is reflective of the researcher's personal opinion, this will be labelled accordingly.
The provided public company reports are unaudited.
Document Markup
- FY - Financial Year;
- Q - Quarter;
- QoQ - Quarter-over-Quarter;
- This report uses the American number format: a period is used as the decimal separator, while commas separate thousands;
- Year-over-year (YoY) calculations of relative values were not performed in cases where last year's profit changed to a loss in the current year and vice versa within the scope of the current report;
- Light & Wonder Annual Report Period is from January 1 to December 31, 2023;
- The specified financial year coincides with the calendar year.
Short Insights
Beneficial information that was drawn from the report:
- Gaming revenue increased by 21% compared to the previous year's period;
- SciPlay achieved revenue of $190 million, marking 19% growth compared to the previous year;
- iGaming achieved revenue of $70 million, reflecting a 17% increase compared to the previous year.