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The Materials section is a rich resource for individuals and organizations with a focus on data.

With thoughtfully curated articles, timely data releases, and a store stocked with ready-to-use data sets, this section caters to your data needs, empowering you to succeed in the dynamic world of data.

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Gaming-related media sources – Telegram 

Gaming-related media sources - Telegram
Full version:
$ 45.00

Description

List of all gaming-related media sources in Telegram

Goals and objectives of the research

  • Analyse the dataset "Gaming-related media sources - Telegram" for the first quarter of 2023
  • Supplement the lists of Telegram channels with parameters from the second quarter of 2024

Research Methodology

Data from Telegram channels collected in 2020 were updated in the first quarter of 2023.

In the second quarter of 2024, the list was supplemented with the following parameters: Name, B2B/B2C, Status, AVG Views, Followers, Description, and Language. The new parameters are labelled as "Q2 2024."

The "AVG Views Q2 2024" parameter reflects the average number of views per post. The average view count was calculated as follows:

  • Out of 12 posts made over the last 6 months, as of April 2024, 2 posts were excluded—one with the highest and one with the lowest number of views. Where:
    • ∑views on the remaining 10 posts is the total number of views across the 10 posts
    • 10 is the number of posts
  • If there are 11 or 10 posts, the highest and lowest posts are excluded, and the average is calculated by dividing the total views by 9 or 8, respectively. If there are fewer than 10 posts, then the average is calculated by the sum of all post views divided by their number.

The "Followers" section in the summary table of AVG Views and Followers Q2 2024 includes the "Engagement %" parameter, calculated as:

Engagement % = (Average views per post/Number of Followers) x 100.

For detailed descriptions of each parameter, see the "Gaming-related media sources Q2 2024 - Telegram" appendix, under the "Legend" tab.

Disclaimers

The collected information does not claim to be fully comprehensive.

The data on Telegram channels were originally collected in the first quarter of 2020. In the second quarter of 2024, the list of Telegram channels was not updated.

The report presents data and comparisons between two quarters for active Telegram channels only.
The status of "Alive" or "Dead" for Telegram channels has not been updated since the first quarter of 2020.

In the "Locale" field, "World" and "Mixed" are not considered countries but are listed for general reference. "Arabic" refers to Arab-speaking countries without specifying the exact nation.

Short Insights

  • By the first quarter of 2023, the dataset contained 297 gaming-related Telegram channels;
  • Out of them 6 were B2B;
  • The overall average number of followers was 7,635;
  • 110 of the channels were in Russian.
Powerful data. Strong Solutions Connect our data with your and other sources to reveal a holistic picture of your customer and market. Contact us
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