Description
Overview of Electronic Arts Inc. for the first quarter of their fiscal year 2025.
Research Goals and Objectives
Research Objective: To perform a comparative analysis of the Q1FY25 quarterly report and those of previous periods.
Research Tasks:
- Gather comprehensive financial and corporate information pertaining to the company for Q1FY25;
- Analyze the collected information;
- Conduct a comparative assessment of the Q1FY25 report with the reports from previous quarters of the current fiscal year and Q1FY24;
- Formulate conclusions based on the analyzed data.
Disclaimers
The information collected in this report reflects data from the company's public reports and is not questioned or verified via other sources. In other words, information from the company's public reports is taken and used as is.
If additional information from other sources is used or if the data used is reflective of the researcher's personal opinion, this will be labeled accordingly.
The provided public company quarterly reports are unaudited.
Document Markup
- FY - Financial Year;
- EA - Electronic Arts Inc.;
- QoQ - Quarter-over-Quarter;
- Q - Quarter;
- This report uses the American number format: a period is used as the decimal separator, while commas separate thousands;
- Year-over-year (YoY) calculations of relative values were not performed in cases where last year's profit changed to a loss in the current year and vice versa within the scope of the current report;
- Electronic Arts Inc. Q1FY25 Report Period is from April 1, to June 30, 2024.
Short Insights
- In Q1FY2025, 84.94% of EA's revenue came from Live services and other, 11.45% from Full game downloads, and 3.61% from Packaged goods;
- Operating income for Q1FY2025 was $364 million, down 32.84% from $542 million in Q1FY2024;
- EA's Total Equity as of June 30, 2024, was $7.4 billion, a slight decrease of 1.50% from the previous quarter but a 0.90% increase from the same period last year.