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Largest Video Game Publishers: Ranked by Revenue [2024]

09 May, 2024
Written by
Elizaveta Latinskaya
Elizaveta Latinskaya
Reviewed by
Aigerim Ercik
Aigerim Ercik
Largest Video Game Publishers: Ranked by Revenue [2024]

In an era where video games are not just entertainment but cultural phenomena, the publishers behind these games are often as influential as the games themselves. Here’s a look at the titans of the industry, ranked by their staggering revenues in 2024. We have taken into account the amount of income based on data from many sources over the past 12 months. Moreover, the article contains information about trends in game development based on user ratings.

How we calculate Our high-load parsers scrape the web and our marketing analysts process the data to provide up-to-date information for business.
Company CEO Established Headquarters Employees Revenue
Tencent Holdings Limited Pony Ma November 7, 1998 Tencent Binhai Mansion, Nanshan District, Shenzhen, Guangdong, China 112,771
Microsoft Corporation Satya Nadella April 4, 1975 Redmond, Washington, United States 221,000 (2023)
Sony Kenichiro Yoshida May 7, 1946 Kōnan, Minato, Tokyo, Japan 113,000 (2023)
NetEase Games NetEase Ding Lei June, 1997 Hangzhou, Zhejiang, China 31,119
Nintendo Co Shuntaro Furukawa September 23, 1889 11–1 Kamitoba Hokodatecho, Minami-ku, Kyoto, Japan 7,317 (2023)
Sea Limited Forrest Li 2009 1 Fusionopolis Place, #17-10, Galaxis, Singapore 138522 67,000
Electronic Arts Andrew Wilson May 27, 1982 Redwood City, California, U.S. 12,900
Take-Two Interactive Software Strauss Zelnick September 30, 1993 New York City, US 11,580
Best Selling Video Games of 2020: Top Releases Roblox Corporation David Baszucki 2004 San Mateo, California, U.S 2,457 (2023)
DraftKings Jason Robins 2012 Boston, Massachusetts, U.S. 3,400 $19 B
NEXON Co. Junghun Lee December 26, 1994 Minato-ku, Tokyo, Japan 8,231
BANDAI NAMCO Holdings Mitsuaki Taguchi September 29, 2005 Sumitomo Fudosan Mita Building, Minato, Tokyo, Japan 10,562 (2023)
Unity Software Inc Matthew Bromberg 2004 San Francisco, US 6,748 (2023)
Capcom Kenzo Tsujimoto May 30, 1979 Chūō-ku, Osaka, Japan 3,332 (2023)
GameStop Ryan Cohen 1984 Grapevine, Texas, U.S. 27,000

The top 15 of video game publishers 2024

Tencent Holdings Limited

Country: China

Revenue: $406,320,000,000

Tencent Holdings, a powerhouse in the gaming world, commands a significant global influence. As one of the top gaming companies, it stands tall with a vast portfolio of games spanning genres and platforms. The integration of cutting-edge technology, like AI-enhanced gameplay and cross-platform functionality, continues to captivate gamers worldwide. Tencent’s focus on social connectivity through gaming is evident in its popular titles, which consistently emphasise multiplayer interactions. With strategic investments and partnerships across the industry, Tencent maintains its dominant position while fostering a community eagerly awaiting the next wave of innovative gaming experiences. The company’s dedication to creating an immersive gaming ecosystem ensures it will remain a driving force, much to the delight of its vast global fan base.

Microsoft Corporation

Country: United States

Revenue: $236,580,000,000

Microsoft, a stalwart in the gaming sector with its Xbox empire, continues to impress and innovate. For many years, it has been rightfully included in top game companies. The introduction of cloud-native gaming features and mixed reality experiences aims to blend the digital with the physical like never before. Enthusiasts are particularly excited about the rumors of an Xbox VR headset, with community polls showing a high interest in immersive first-person shooters. Microsoft’s commitment to expanding their ecosystem ensures they remain at the forefront of technology, much to the delight of their loyal fan base.

Sony Group Corporation

Country: Japan

Revenue: $88,880,000,000

The game publisher continues to wield substantial influence through its PlayStation network, with plans to introduce more interactive and VR capabilities. Known for hits like ‘The Last of Us’, they are now poised to innovate with AI integration in game storytelling, creating dynamic narratives that adapt to player choices. The fanbase, ever vocal on social platforms, expresses keen anticipation for Sony’s next big move, hoping for a deeper, more connected gaming experience that Sony has hinted at in recent teasers.

NetEase, Inc.

Country: China

Revenue: $59,050,000,000

NetEase is ramping up its game with strategic expansions into Western markets, focusing on mobile platforms and multiplayer online experiences. Their renowned title ‘Rules of Survival’ points towards a future where mobile gaming rivals traditional platforms in depth and engagement. Gamer forums are rife with speculation about possible new game genres, with a strong desire for more culturally diverse narratives and richer, more engaging content.

Nintendo Co., Ltd.

Country: Japan

Revenue: $55,370,000,000

Nintendo, with its iconic characters and imaginative gameplay, is venturing further into mobile gaming and nostalgia-driven experiences. In many blogs, it is referred to as the biggest video game publishers. The upcoming year hints at possible new additions to the ‘Mario Kart’ series and exploration into augmented reality, where players can bring their favorite characters into the real world. Fan reactions are overwhelmingly positive, with social media campaigns already asking for more features and extensions of their beloved franchises.

Sea Limited

Country: Singapore
Revenue: $35,510,000,000

As one of the biggest video game companies in Southeast Asia, Sea Limited continues to make waves with ‘Garena Free Fire’, a title that has taken mobile gaming by storm. But they’re not stopping there; the company is now eyeing developments that merge gaming with e-commerce and financial services, creating an all-encompassing digital platform. Gamers are excited about Sea’s plans to integrate more AI-driven personalization features, potentially transforming how players interact with game content. On forums, fans speculate that upcoming updates may include adaptive game environments that change in real-time based on user behavior, enhancing the gaming experience and retention.

Electronic Arts Inc. (EA)

Country: United States
Revenue: $34,040,000,000

Electronic Arts, known affectionately or infamously as EA, continues to dominate sports with ‘FIFA’ and ‘Madden’. As one of the game publishers pushing the envelope, EA’s roadmap includes enhancing player connectivity and game longevity through cloud-based technologies and AI enhancements. The buzz in the gaming community is about EA’s commitment to revamping user experience with more realistic AI opponents and adaptive difficulty settings, ensuring that no two games are the same. Social media is abuzz with gamers discussing EA’s move towards creating a more immersive sports game experience that could redefine competitive gaming.

Take-Two Interactive Software, Inc.

Country: United States
Revenue: $24,470,000,000

Take-Two Interactive, the powerhouse behind ‘Grand Theft Auto’ and ‘Red Dead Redemption’, remains a titan in the realm of narrative-driven, expansive worlds. They are planning to deepen their mark in the interactive storytelling niche by enhancing their game AI to react more dynamically to player decisions, creating a truly personalized storyline. Gaming forums and podcasts are ripe with discussions about Take-Two’s experimental foray into interactive movies within games, where players control not just the characters but the plot’s direction and outcome. This could be a game-changer in making games as engaging as films, if not more.

Roblox Corporation

Country: United States
Revenue: $22,440,000,000

Roblox isn’t just a game; it’s a platform that redefines creativity, making it one of the biggest video game companies for user-generated content. The company’s forward-looking agenda includes enhancing its creation tools to allow even younger audiences to build sophisticated game worlds. The community is particularly excited about Roblox’s plans to integrate virtual reality, which could take the interactivity of user-generated content to new heights. Discussions on social media reveal a keen interest in how these tools will allow creators to build more immersive and complex games within the Roblox universe.


Country: United States
Revenue: $19,460,000,000

While primarily known for its sports betting platform, DraftKings is now setting its sights on becoming a major player in the esports industry. As a game publisher, the company plans to revolutionize the way fans interact with sports and games by integrating betting directly into live broadcasts, allowing viewers to place bets in real time as the game progresses.This move has sparked a lot of interest among gamers and sports enthusiasts alike, with many taking to forums to discuss the potential for a new kind of interactive spectator experience. DraftKings is poised to blur the lines between gaming, sports viewing, and betting, creating a seamless, all-in-one platform that could transform how we watch and interact with live events.

NEXON Co., Ltd.

Country: Japan

Revenue: $13,370,000,000

NEXON, known for the wildly popular ‘MapleStory’, isn’t just resting on its pixelated laurels. They’re diving headfirst into mobile adaptations of their classic games, aiming to capture the hearts of those who grew up grinding levels but now need to fit their gaming around adulting. The chatter among fans revolves around NEXON’s strategic move towards cloud gaming technologies that could allow seamless gameplay across multiple devices—gaming on the go without the lag? Yes, please! The community is also buzzing about potential virtual reality spin-offs of ‘Dungeon Fighter Online’. Imagine throwing punches in your living room, minus the broken furniture.

BANDAI NAMCO Holdings Inc.

Country: Japan

Revenue: $12,390,000,000

When you think of BANDAI NAMCO, you think of ‘Pac-Man’ chomping ghosts and ‘Tekken’ characters throwing left hooks. Looking forward, they’re planning to introduce more immersive AR experiences that might just make your daily jog a ‘Pac-Man’ ghost chase. The gaming forums are alight with excitement over BANDAI NAMCO’s plans to blend physical toys with digital gameplay, potentially bringing back to life the joy of tangible play in a digital age. Fans are particularly keen on the developments in AI-driven gameplay that could adapt to your playing style—making games more intuitive and challenging.

Unity Software Inc.

Country: United States

Revenue: $8,860,000,000

Unity isn’t just about creating games; it’s about defining the future of how we experience them. With their engine being a cornerstone in both indie and AAA game development, Unity’s future plans involve pioneering tools for building more dynamic and interactive virtual worlds. Rumor has it they are working on real-time learning AI that could create game content on the fly based on player behavior. Gamers and developers are abuzz on social media about Unity’s exploration into non-fungible tokens (NFTs) to potentially revolutionize game ownership and trading.

Capcom Co., Ltd.

Country: Japan

Revenue: $7,060,000,000

Capcom, the creator of ‘Resident Evil’ and ‘Monster Hunter’, continues to thrill players with tight narratives and heart-pounding gameplay. Their future looks to be a blend of returning to classic franchises with new twists and diving deeper into cross-platform play. Excitement is building within the gaming community for Capcom’s venture into more robust online worlds where your gameplay in one title could affect outcomes in another. Imagine your ‘Monster Hunter’ expeditions influencing your ‘Resident Evil’ survival tactics!

GameStop Corp.

Country: United States

Revenue: $3,430,000,000

GameStop is pivoting from being just a retail hub to becoming a central player in the digital distribution and gaming culture space. With plans to enhance their online presence, the aim of game publisher to transform from a place where you buy games to a venue where you live them. The buzz among gamers is about GameStop’s initiative to host in-store gaming events and tournaments, turning their retail locations into local esports arenas. Fans are eager to see how GameStop will integrate streaming services and digital sales, potentially offering exclusive content and early releases for members.

What are the most significant technological advancements expected from these top gaming companies in the next few years?

The most significant technological advancements expected include immersive AR and VR experiences, AI-driven game content adaptation, and seamless cloud gaming solutions. Companies like Sony and Microsoft are focusing on integrating virtual reality to enhance the gaming experience, while Unity is pioneering tools for dynamic virtual worlds creation. Additionally, AI technologies are being developed to adapt game narratives and difficulty in real time based on player behavior, promising a more personalized gaming experience.

How are companies like Roblox and Unity changing the landscape for game creators and developers?

Roblox and Unity are dramatically transforming the landscape by empowering creators with advanced development tools and platforms. Roblox focuses on user-generated content, enhancing its tools to allow creators to build more sophisticated games and virtual economies. Unity, on the other hand, provides a powerful engine that supports both indie and AAA game development, with future plans to incorporate real-time learning AI and NFTs to revolutionize game ownership and trading.

What role is community feedback playing in shaping the future strategies of these gaming companies?

Community feedback is crucial in shaping the strategic decisions of these companies. Many of them, including Nintendo and Electronic Arts, are actively engaging with their user base through forums, social media, and direct feedback mechanisms to adapt their upcoming releases and updates. This feedback loop helps companies align their products more closely with user expectations and emerging trends, leading to games that cater to player preferences and foster deeper engagement.

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