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Top 10 Electronic Arts Mobile Games by Revenue [2024]

Dec 17, 2024
Written by
Mariya Chernenko
Mariya Chernenko
Top 10 Electronic Arts Mobile Games by Revenue [2024]

Electronic Arts (EA) has solidified its position as a leader in the mobile gaming industry, delivering captivating titles that generate billions in revenue. From adrenaline-pumping sports simulations to immersive strategy games, EA’s mobile portfolio continues to dominate app stores and captivate players worldwide.

How we calculate Our high-load parsers scrape the web and our marketing analysts process the data to provide up-to-date information for business.
Name Genre Developers Publishers Platfroms Release Date Revenue
EA SPORTS FC Mobile Soccer EA SPORTS FC Mobile Soccer Football Simulation EA Mobile, EA Canada EA Sports iOS, iPadOS, Android September 26, 2023 $60 million
Star Wars: Galaxy of Heroes Star Wars: Galaxy of Heroes Collectible Role-Playing Game (RPG) EA Capital Games, EA Mobile Electronic Arts (EA) iOS, Android, Microsoft Windows, iPadOS November 24, 2015 $32 million
Golf Clash Golf Clash Sports, Golf Simulation Playdemic (a subsidiary of Electronic Arts) Playdemic, Electronic Arts (EA) iOS, Android January 2017 $30 million
SimCity BuildIt SimCity BuildIt City-Building Simulation TrackTwenty Electronic Arts (EA) iOS, Android, Kindle Fire December 16, 2014 $14 million
The Sims FreePlay The Sims FreePlay Strategic Life Simulation EA Mobile, Firemonkeys Studios Electronic Arts (EA) iOS, Android, BlackBerry 10, Windows Phone 8 December 15, 2011 $10 million
Madden NFL 24 Mobile Football Madden NFL 24 Mobile Football Sports, Football Simulation Electronic Arts (EA Tiburon) Electronic Arts (EA Sports) iOS, Android August 10, 2023 $9 million
EA SPORTS FC™ 25 Companion App EA SPORTS FC™ 25 Companion App Sports Management, Companion Application Electronic Arts (EA) Electronic Arts (EA) iOS, Android September 19, 2024 $8 million
Plants vs. Zombies 2 Plants vs. Zombies 2 Tower Defense, Strategy PopCap Games Electronic Arts (EA) iOS, Android July 9, 2013 (iOS), October 23, 2013 (Android) $5 million
The Simpsons: Tapped Out The Simpsons: Tapped Out City-Building Simulation EA Mobile EA Mobile iOS, Android March 1, 2012 (iOS); February 6, 2013 (Android) $4.3 million
Need for Speed: No Limits Need for Speed: No Limits Racing, Action Firemonkeys Studios Electronic Arts (EA) iOS, Android September 30, 2015 $4.1 million

In this article, we explore the Top 10 EA Mobile Games by Revenue in 2024, highlighting the games that have achieved remarkable financial success and why they remain fan favorites. Whether you’re a casual gamer or a dedicated fan, this list offers insights into the power of EA’s mobile gaming strategy.

Top Bestsellers

Top 10 Electronic Arts Mobile Games by Revenue [2024]

1. EA SPORTS FC Mobile Soccer

EA SPORTS FC Mobile Soccer
  • Developers: EA Mobile, EA Canada
  • Publishers: EA Sports
  • Genre: Football Simulation
  • Release Date: September 26, 2023
  • Platforms: iOS, iPadOS, Android
  • Revenue: $60 million

EA SPORTS FC Mobile is a free-to-play football simulation game, serving as the successor to FIFA Mobile. It offers a comprehensive football experience on mobile devices, featuring real-world clubs, leagues, and players. Players can build their Ultimate Team™, manage squads, and compete in online matches with authentic gameplay. The game introduces True Player Personality, showcasing realistic player attributes and movements, enhancing the overall immersion. Key features include PvP Club Challenges, seasonal events, and regular roster updates aligned with the football calendar.

Notability:

  1. Global Appeal:
    Leveraging licenses from major football leagues like the Premier League, LALIGA EA SPORTS, and Bundesliga, the game has widespread global appeal.
  2. Mobile Accessibility:
    As a mobile-first title, it reaches casual and dedicated football fans, offering easy accessibility and high engagement through in-app events.
  3. Real-Time Updates:
    Regular updates ensure the game remains relevant, aligning with the real-world football calendar and providing continuous promotional opportunities.
  4. Cross-Promotions:
    With ties to EA SPORTS FC on console and PC, the mobile version provides seamless integration and shared branding, enabling multi-platform marketing strategies.
  5. In-App Monetization:
    Microtransactions for player packs and upgrades generate revenue while fostering user retention, creating additional avenues for targeted marketing campaigns.

2. Star Wars: Galaxy of Heroes

Star Wars_ Galaxy of Heroes
  • Developers: EA Capital Games, EA Mobile
  • Publishers: Electronic Arts (EA)
  • Genre: Collectible Role-Playing Game (RPG)
  • Release Date: November 24, 2015
  • Platforms: iOS, Android, Microsoft Windows, iPadOS
  • Revenue: $32 million

Star Wars: Galaxy of Heroes is a mobile collectible RPG that allows players to assemble teams of iconic characters from the Star Wars universe to engage in turn-based battles. Players can collect and upgrade characters from various Star Wars eras, including films, TV series, and expanded universe content. The game features multiple modes, such as Light Side and Dark Side battles, PvP arenas, guild raids, and special events, providing a diverse gameplay experience. Strategic team composition and character synergy are crucial for success in various challenges.

Notability:

  1. Extensive Player Base:
    As of November 2021, the game surpassed 100 million downloads, indicating a vast and engaged audience.
  2. Significant Revenue Generation:
    By August 2024, the game had generated substantial in-app purchase revenue, peaking at approximately $154.74 million in 2017.
  3. Cross-Platform Availability:
    Originally launched on mobile platforms, the game expanded to PC in Early Access in July 2024, broadening its reach and accessibility.
  4. Regular Content Updates:
    The game maintains player engagement through consistent updates, introducing new characters, events, and gameplay features that align with ongoing Star Wars media releases.
  5. Community Engagement:
    An active community and presence on social media platforms facilitate direct marketing opportunities and foster a loyal player base.
  6. Monetization Model:
    The free-to-play model with in-app purchases allows for a broad user acquisition funnel, with monetization through optional purchases enhancing the gaming experience.

3. Golf Clash

Golf Clash
  • Developers: Playdemic (a subsidiary of Electronic Arts)
  • Publishers: Playdemic, Electronic Arts (EA)
  • Genre: Sports, Golf Simulation
  • Release Date: January 2017
  • Platforms: iOS, Android
  • Revenue: $30 million

Golf Clash is a real-time multiplayer golf game that combines quick, intuitive gameplay with competitive mechanics. Players face off in head-to-head matches, aiming to complete holes in the fewest shots. The game features simple drag-and-release controls, making it accessible for all skill levels while rewarding precision and strategy. Players can unlock and upgrade clubs, improve their skills, and compete in weekly tournaments and seasonal events to earn rewards. The game’s vibrant graphics and challenging courses provide a fun and engaging golf experience for casual and competitive players alike.

Notability:

  1. Global Multiplayer Appeal:
    Real-time matches and tournaments attract players worldwide, fostering community engagement and opportunities for social media integration.
  2. Accessible Gameplay:
    Easy-to-learn mechanics make the game suitable for all ages, broadening its market appeal to casual gamers.
  3. Competitive Features:
    Tournaments, leagues, and clan-based leaderboards encourage player retention and engagement, creating opportunities for event-based promotions.
  4. Strong Monetization Model:
    A free-to-play structure with in-app purchases for club upgrades and exclusive content generates significant revenue while maintaining accessibility for non-paying players.
  5. Cross-Promotional Opportunities:
    As part of EA’s portfolio, the game benefits from cross-marketing with other EA Sports titles, reaching a diverse audience of sports enthusiasts.

4. SimCity BuildIt

SimCity BuildIt
  • Developers: TrackTwenty
  • Publishers: Electronic Arts (EA)
  • Genre: City-Building Simulation
  • Release Date: December 16, 2014
  • Platforms: iOS, Android, Kindle Fire
  • Revenue: $14 million

SimCity BuildIt is a mobile adaptation of the classic SimCity franchise, offering players the role of mayor to design, build, and manage a thriving metropolis. The game emphasizes strategic urban planning, requiring players to balance residential, commercial, and industrial zones while addressing challenges such as traffic congestion, pollution, and resource management. Players must also provide essential services like fire departments, sewage systems, and entertainment to keep citizens satisfied. The game operates on a freemium model, allowing free play with optional in-app purchases for enhanced gameplay.

Notability:

  1. Massive Player Base:
    As of October 2021, SimCity BuildIt has been downloaded over 100 million times on the Google Play Store, indicating a vast and engaged audience.
  2. High Engagement Levels:
    In 2018, EA Mobile reported that SimCity BuildIt became the most-played game in the SimCity franchise, maintaining top rankings in simulation and strategy categories on iOS platforms.
  3. Frequent Updates and Events:
    Regular content updates, including limited-time shops and seasonal events, keep the game fresh and engaging, providing continuous opportunities for marketing campaigns.
  4. In-Game Monetization:
    The freemium model, with in-app purchases for upgrades and exclusive buildings, offers multiple revenue streams and avenues for targeted promotions.
  5. Cross-Platform Availability:
    Accessible on iOS, Android, and Kindle Fire, the game reaches a broad demographic, enhancing its market penetration.
  6. Community Engagement:
    Active online communities, including forums and social media groups, facilitate player interaction and provide platforms for community-driven marketing initiatives

5. The Sims FreePlay

The Sims FreePlay
  • Developers: EA Mobile, Firemonkeys Studios
  • Publishers: Electronic Arts (EA)
  • Genre: Strategic Life Simulation
  • Release Date:
    • iOS: December 15, 2011
    • Android: February 15, 2012
    • BlackBerry 10: July 31, 2013
    • Windows Phone 8: September 12, 2013
  • Platforms: iOS, Android, BlackBerry 10, Windows Phone 8
  • Revenue: $10 million

The Sims FreePlay is a mobile adaptation of the popular The Sims franchise, offering a real-time life simulation experience. Players can create and customize up to 34 virtual characters, known as Sims, design their homes, and manage their daily activities. The game operates on a freemium model, providing the core experience for free with optional in-app purchases to enhance gameplay. Unlike traditional Sims games, actions in The Sims FreePlay occur in real-time, meaning tasks take actual time to complete, encouraging strategic planning and time management.

Notability:

  1. Freemium Business Model:
    The game utilizes a freemium model, attracting a broad user base by offering free access with monetization through in-app purchases. This approach minimizes risk and maximizes profit by encouraging users to invest in additional content.
  2. Cross-Platform Availability:
    Available on multiple platforms, including iOS, Android, BlackBerry 10, and Windows Phone 8, the game reaches a diverse and extensive audience, enhancing its market penetration.
  3. Real-Time Gameplay:
    The real-time mechanics encourage daily engagement, increasing user retention and providing continuous opportunities for in-game promotions and events.
  4. Regular Updates and Events:
    Frequent content updates and time-limited events keep the game fresh and engaging, offering marketers opportunities to introduce new features and drive user re-engagement.
  5. Brand Collaborations:
    Partnerships with real-world brands, such as the collaboration with Moschino fashion, allow for in-game branded content, opening avenues for cross-promotional marketing strategies.
  6. Community Engagement:
    An active online community and social media presence facilitate direct interaction with players, enabling responsive marketing and fostering a loyal user base.

6. Madden NFL 24 Mobile Football

Madden NFL 24 Mobile Football
  • Developers: Electronic Arts (EA Tiburon)
  • Publishers: Electronic Arts (EA Sports)
  • Genre: Sports, Football Simulation
  • Release Date: August 10, 2023
  • Platforms: iOS, Android
  • Revenue:  $9 million

Madden NFL 24 Mobile Football brings the excitement of the NFL to your mobile device. As the latest installment in the long-running mobile series, it combines immersive gameplay with strategic team-building mechanics. Players can build and manage their Ultimate Team, compete in real-world events like the Draft and Super Bowl, and enjoy updated playbooks for personalized strategies. The game also features improved graphics, responsive controls, and celebratory content for the series’ 10th anniversary, including special events and vintage programs.

Notability:

  1. Strong Franchise Legacy:
    As part of the iconic Madden NFL series, the mobile game carries the brand’s credibility and established fan base, ensuring immediate recognition and appeal.
  2. Real-Time Events:
    With features like live NFL events and seasonal updates, the game provides continuous engagement opportunities for players and marketers.
  3. Monetization Potential:
    The free-to-play model with in-app purchases for player packs and upgrades offers diverse revenue streams and promotional opportunities.
  4. Broad Demographic Appeal:
    Accessible on both iOS and Android, the game targets casual gamers and football enthusiasts alike, expanding its market reach.
  5. Anniversary Focus:
    The 10th-anniversary celebrations add nostalgia-driven marketing opportunities to re-engage long-time fans.

7. EA SPORTS FC™ 25 Companion App

EA SPORTS FC™ 25 Companion App
  • Developers: Electronic Arts (EA)
  • Publishers: Electronic Arts (EA)
  • Genre: Sports Management, Companion Application
  • Release Date: September 19, 2024
  • Platforms: iOS, Android
  • Revenue: $8 million

The EA SPORTS FC™ 25 Companion App allows players to manage their Ultimate Team on the go. Features include squad management, access to the Transfer Market, completion of Squad Building Challenges (SBCs), and stadium customization. The app integrates with the main EA SPORTS FC™ 25 game, enabling seamless management of your team from mobile devices.

Notability:

  1. Enhanced User Engagement:
    The app extends gameplay beyond consoles, increasing daily user interaction and retention.
  2. Cross-Platform Integration:
    Seamless integration with the main game on consoles and PC ensures a cohesive user experience across platforms.
  3. In-App Purchases:
    Offers monetization opportunities through in-app purchases, contributing to revenue streams.
  4. Real-Time Updates:
    Regular updates and live events keep the content fresh, encouraging continuous user engagement.
  5. Global Reach:
    Available on iOS and Android, the app caters to a broad audience, enhancing market penetration.

8. Plants vs. Zombies 2

Plants vs. Zombies 2
  • Developers: PopCap Games
  • Publishers: Electronic Arts (EA)
  • Genre: Tower Defense, Strategy
  • Release Date: July 9, 2013 (iOS), October 23, 2013 (Android)
  • Platforms: iOS, Android
  • Revenue: $5 million

Plants vs. Zombies 2 is the sequel to the critically acclaimed Plants vs. Zombies, offering an expanded and dynamic tower defense experience. Players travel through time to defend various historical eras—such as Ancient Egypt, the Pirate Seas, and the Wild West—against waves of uniquely themed zombies. The game introduces new plants, abilities, and power-ups, including Plant Food, which provides temporary superpowers to plants. With regular updates adding new worlds, levels, and challenges, the game remains fresh and engaging for players.

Notability:

  1. Global Appeal:
    The time-traveling theme introduces diverse settings and characters that appeal to a broad, international audience.
  2. Freemium Model Success:
    The free-to-play model with in-app purchases has proven highly effective, generating significant revenue while maintaining accessibility for casual players.
  3. Regular Updates and Events:
    Frequent content updates and limited-time events provide continuous engagement opportunities and allow for event-specific marketing campaigns.
  4. Iconic Brand Recognition:
    As part of the Plants vs. Zombies franchise, the game benefits from strong brand equity and nostalgia among fans of the original.
  5. Cross-Media Potential:
    The whimsical characters and humorous design lend themselves well to merchandising and cross-promotional opportunities.

9. The Simpsons: Tapped Out

The Simpsons_ Tapped Out
  • Developers: EA Mobile
  • Publishers: EA Mobile
  • Genre: City-Building Simulation
  • Release Date: March 1, 2012 (iOS); February 6, 2013 (Android)
  • Platforms: iOS, Android
  • Revenue: $4.3 million

The Simpsons: Tapped Out is a mobile city-building simulation game based on the beloved animated series “The Simpsons.” Players rebuild Springfield after a nuclear meltdown caused by Homer Simpson, designing and customizing their own version of the town. The game features iconic characters, buildings, and humor from the show, with tasks and quests for characters like Homer, Bart, and Lisa. Regular updates, often tied to seasonal or holiday events, keep the gameplay fresh. Known for its humorous storylines written by the show’s creators, the game has delighted fans for over a decade.

Notability:

  1. Iconic Franchise:
    The association with the globally popular “The Simpsons” brand ensures immediate recognition and appeal.
  2. Seasonal Events:
    Regular updates tied to holidays and major events keep the game relevant and provide marketing opportunities for themed content.
  3. Community Engagement:
    A dedicated player base and active online community make the game ideal for interactive and user-driven marketing campaigns.
  4. Freemium Model Success:
    The free-to-play structure with in-app purchases for premium currency and items has generated significant revenue while maintaining accessibility.
  5. Cross-Media Potential:
    The game leverages its connection to the TV series for in-game promotions and events that align with new episodes or anniversaries.

10. Need for Speed: No Limits

Need for Speed_ No Limits
  • Developers: Firemonkeys Studios
  • Publishers: Electronic Arts (EA)
  • Genre: Racing, Action
  • Release Date: September 30, 2015
  • Platforms: iOS, Android
  • Revenue: $4.1 million

Need for Speed: No Limits is a high-octane street racing game developed exclusively for mobile platforms. Players dive into the underground racing world, competing in intense races, evading police chases, and customizing a variety of cars. With cutting-edge graphics and adrenaline-pumping gameplay, the game offers multiple modes, including campaign missions, special time-limited events, and PvP races. Players can modify their vehicles extensively with performance upgrades and visual tweaks to dominate the competition.

Notability:

  1. Mobile-First Franchise Entry:
    As the first Need for Speed title designed exclusively for mobile devices, it captures a large casual and competitive audience.
  2. Customization Appeal:
    Extensive car customization options resonate with fans of personalization, encouraging long-term engagement.
  3. Freemium Model:
    The free-to-play structure with in-app purchases allows for a broad user base while monetizing through premium currency and special offers.
  4. Global Racing Culture Appeal:
    The game’s focus on street racing and car tuning appeals to global racing culture enthusiasts, enhancing cross-market relevance.
  5. Live Events and Updates:
    Regular content additions, including special cars and seasonal events, keep players engaged and open opportunities for promotional campaigns.

EA’s Mobile Titans

Electronic Arts (EA) has proven its dominance in the mobile gaming market, leveraging its diverse portfolio and strong IPs to create some of the most profitable games of 2024. From sports franchises like FIFA Mobile to strategy hits like Plants vs. Zombies, EA’s ability to adapt its console successes to mobile platforms has been a key driver of its financial performance. As mobile gaming continues to grow, EA’s innovative monetization strategies and focus on delivering high-quality experiences ensure it remains a leading force in the industry. These top 10 games not only showcase EA’s revenue power but also highlight the evolving trends shaping mobile gaming’s future.

Does EA Games have an app?

Yes, the EA app is required to play EA games on PC. If you launch an EA title through Steam or Epic Games, you’ll be prompted to install the EA app (and uninstall Origin, if necessary) to ensure seamless access to your games.

Can I play EA games on iPad?

Absolutely! Popular EA titles like The Sims FreePlay, The Simpsons: Tapped Out, Monopoly Hotels, Bejeweled Blitz, and EA SPORTS FIFA 13 are available for iPad users. These games are optimized for the latest iPad technology, allowing you to enjoy top-tier entertainment anytime, anywhere.

How do I view EA games on my phone?

You can view all the games, expansion packs, and downloadable content (DLC) associated with your EA Account in the Library section of the EA app. This provides easy access to your purchased content right from your device.

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