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Why Telegram May Become the Main Platform for P2E Games

Mar 17, 2026
Written by
Shynar Anuar
Shynar Anuar
Crypto Payments and the Economy Inside Telegram

Complex onboarding processes such as creating crypto wallets, purchasing tokens, and connecting to blockchain services have often discouraged the mass audience of the play-to-earn (P2E) industry. Against this background, the Telegram messenger has begun transforming into a new entry point into the Web3 economy.

Thanks to the development of mini-apps, wallet integrations, and the blockchain The Open Network, Telegram is gradually forming an ecosystem where users can play, earn tokens, and interact with digital assets directly inside the application.

A Popular Format for Web3 Games

Telegram as a Gateway to Web3 Gaming

The Telegram ecosystem is rapidly expanding beyond the boundaries of a traditional messenger. Today the platform combines social functions, built-in services, and Web3 infrastructure based on the cryptocurrency Toncoin and the blockchain The Open Network.

One of the key elements of this ecosystem is the built-in wallet integrated into Telegram, TON Wallet. It allows users to send and receive cryptocurrency, purchase digital assets, and interact with decentralized applications directly within Telegram. For example, users can store Toncoin and make transfers without leaving the messenger interface.

Telegram is gradually turning the wallet into a full financial infrastructure. According to an announcement by Cointelegraph published on February 26, 2026, new features allow users to earn yield on crypto assets directly inside the application, including assets such as Bitcoin, Ether, and stablecoins.

The integration of blockchain directly into a popular messenger is of key importance for Web3 games. Unlike traditional crypto platforms, Telegram offers a familiar interface and instant access to services. As a result, users can interact with digital assets without complex registration processes or installing additional applications.

Mini-Apps: A Popular Format for Web3 Games

Mini-apps are small applications that run directly inside a Telegram chat. They function as lightweight web services and do not require installation of a separate client.

This format opens new opportunities for Web3 gaming. First, mini-apps significantly simplify access to games. A user can open a game via a link or bot and start playing literally within a few seconds.

Second, such applications are ideally suited for mobile audiences. Unlike traditional blockchain games, which often require a powerful PC or complicated installation, mini-apps work on any device where Telegram is installed.

Mini-apps have reached about 500 million active users per month, making them one of the largest ecosystems for launching applications and games.

Telegram is focusing on close integration between mini-apps and blockchain. In 2025, TON Foundation announced the expansion of its partnership with Telegram, according to which the infrastructure of The Open Network becomes the main blockchain platform for Telegram Mini Apps. As part of this initiative, interaction between Web3 applications and crypto wallets should take place through the TON Connect protocol (announcement dated January 21, 2025).

Such a model simplifies the development of P2E games and makes their distribution almost instantaneous.

Cases of Successful Telegram Games

The development of mini-apps within Telegram has already led to the emergence of several projects that have demonstrated the platform’s potential for mass Web3 gaming. These games have shown that simple gameplay, built-in social mechanics, and quick access through a messenger can attract tens of millions of users.

Notcoin: Viral Tap-to-Earn Mechanics

One of the most famous examples of Telegram games became the project Notcoin. The game used an extremely simple tap-to-earn mechanic: users tap a virtual coin and receive in-game points.

Despite the elementary gameplay, the project quickly went viral thanks to Telegram’s social mechanics. Players could invite friends, form teams, and compete for leadership in rankings.

Main success factors:

  • instant launch via Telegram without installation
  • simple mechanics understandable to any user
  • referral systems and social challenges

The project attracted tens of millions of users in a short period of time and became one of the largest experiments in mass onboarding of users into Web3. Later the game tokens were converted into a crypto asset associated with the ecosystem of The Open Network.

This case showed that Telegram can be used as a tool for the rapid distribution of Web3 projects.

Hamster Kombat: Gamification of the Crypto Economy

Another high-profile project was the game Hamster Kombat, which quickly gained enormous popularity among Telegram users.

In the game, users manage a virtual hamster CEO of a cryptocurrency exchange. The core mechanics revolve around:

  • managing a virtual exchange
  • upgrading cards and improvements
  • daily tasks
  • accumulating in-game tokens

Hamster Kombat actively uses user retention mechanics, including daily bonuses, card upgrades, and tasks. Thanks to these elements, the game quickly turned into one of the fastest-growing projects within Telegram.

The popularity of the game was amplified by active distribution in social networks and Telegram channels where users shared strategies and daily codes for receiving bonuses.

This project showed that Telegram games can combine simple mechanics and complex game economies, creating sustained interest from the audience. After the hype, however, player activity and interest declined, and in fact the project failed to create stable long-term engagement from the audience, but nevertheless the game was extremely popular.

Like many Web3 games, player activity can change over time, which is normal for projects with frequent updates, seasonal events, and airdrop campaigns.

Catizen: An Example of a Web3 Game With an NFT Economy

Unlike the previous projects, Catizen represents a more advanced model of Web3 gaming inside Telegram. The game combines casual gameplay with elements of an NFT economy.

Players manage a virtual city populated by cats and develop it by creating new objects and characters. The main elements of the game include:

  • character collection
  • development of the game world infrastructure
  • in-game resources and tokens
  • integration of NFT assets

Catizen demonstrates how mini-apps can be used to create more complex gaming ecosystems.

Thanks to integration with the blockchain The Open Network, players can own digital assets and potentially exchange them on external marketplaces.

The Significance of These Cases for the Web3 Industry

Examples such as Notcoin, Hamster Kombat, and Catizen show that Telegram games are capable of attracting a mass audience thanks to several key factors:

  • simple access through Telegram
  • no need to install separate applications
  • social distribution mechanics
  • integration of cryptocurrencies and token economies

These projects have become proof that Web3 games can go beyond the niche market of crypto enthusiasts and attract ordinary users.

In the long term, such cases may play an important role in the mass adoption of Web3 technologies and in shaping a new model for game distribution through messengers.

Crypto Payments and the Economy Inside Telegram

One of the latest steps in the development of the Telegram Web3 ecosystem has been the introduction of tools for crypto payments. In 2026, the TON Pay system was introduced, designed to integrate payments into mini-apps and online services.

This system allows developers to accept payments in Toncoin and stablecoins directly within Telegram applications. Transactions can be processed in fractions of a second, while fees remain below one cent.

For P2E games this opens several important opportunities:

  • in-game purchases of tokens and NFTs
  • fast payouts to players
  • microtransactions for game mechanics
  • in-game marketplaces

In effect, Telegram is becoming a full financial platform where the gaming economy can function without third-party services.

Fast Onboarding and Mass Adoption

The main advantage of Telegram in the Web3 industry is its enormous audience. According to estimates by TON developers, the ecosystem can potentially reach more than 1 billion Telegram users, giving them access to cryptocurrency services and applications directly inside the messenger.

Unlike classic blockchain games, where a user needs to go through a long registration path, Telegram allows interaction to begin almost instantly:

  • the user opens a mini-app
  • connects the built-in wallet
  • starts playing and receiving tokens

This approach drastically reduces the barrier to entry. Interface design and ease of use become key factors for the mass adoption of Web3 technologies, and Telegram already possesses a ready-made user base and social infrastructure.

New Web3 projects inside Telegram actively use gaming mechanics to introduce users to cryptocurrencies. For example, some mini-apps offer game tasks and rewards for activity, allowing users to gradually become familiar with the Web3 economy.

Conclusion

The development of mini-apps, wallet integrations, and the launch of crypto payments are turning Telegram into one of the most promising platforms for Web3 games. Thanks to its simple interface and enormous audience, the messenger may become the main channel for the mass distribution of P2E projects.

If the trend continues, Telegram may take the same role for Web3 games that mobile app stores once took for mobile gaming.

In the coming years one can expect:

  • the emergence of hundreds of new mini-app games
  • the development of game token economies
  • the integration of NFT assets into social mechanics
  • a mass transition of Web3 games into messenger formats

Risks and Limitations

Despite its potential, there are certain limitations and risks for the Telegram Web3 ecosystem:

  • Overheating of P2E models. Due to the large number of similar mini-games, users may quickly lose interest, which could reduce activity and engagement.
  • Dependence on the Telegram platform. All projects operate within the messenger’s ecosystem, which makes them vulnerable to rule changes or technical limitations imposed by Telegram.
  • Regulatory restrictions. The use of cryptocurrencies and tokens inside games may face legal barriers in different countries.
  • Inflation of game tokens. The mass distribution of tokens without economic constraints may devalue in-game currency and reduce player interest.
  • Security risks. Like any project based on crypto wallets, mini-apps may be vulnerable to fraud or cyberattacks.

Telegram is gradually transforming into a full digital ecosystem where social networks, finance, and games are combined into a single Web3 space. It is important to take into account both the advantages of the platform and its limitations when launching and participating in P2E projects.

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