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Loot Boxes and Double Standards: Perception vs. Reality

Mar 03, 2025
Written by
Elizaveta Latinskaya
Elizaveta Latinskaya
Reviewed by
Aigerim Ercik
Aigerim Ercik
Loot Boxes and Double Standards: Perception vs. Reality
Loot Boxes and Double Standards: Perception vs. Reality

Public opinion on loot boxes remains highly polarized. Developers continue to use them as a monetization model, carefully navigating legal and ethical concerns. While the gaming community actively debates their role in the industry, loot boxes, like any controversial phenomenon, reveal contradictions in public perception.

In our previous article on the controversies surrounding loot boxes and their impact on players, we explored the regulatory aspects of loot boxes.Many of their core mechanics have parallels in everyday life and are widely accepted. Moreover, monetization is not always their primary function—loot boxes can contribute to maintaining a balanced in-game economy and improving user experience. In this context, their perception is not always one-dimensional. This article examines how societal double standards and public debate influence views on loot boxes and their use beyond monetization.

Double Standards and the Gambling Comparison

In our earlier article, Why Are Loot Boxes So Popular? Psychological Aspects, we explored the psychological appeal of loot boxes, including near-miss effects and casino-like audiovisual stimuli. Loot boxes face heavy criticism for resembling gambling and encouraging excessive spending. However, many of the same critics support other random-based purchases, such as lottery tickets and trading cards, raising questions about societal double standards.

  • Case Comparisons

The uncertainty of loot boxes—where outcomes remain unknown until opened—bears a striking resemblance to gambling mechanics. Players pay for a chance to obtain an item but never know if they will receive a valuable reward. Unlike loot boxes, however, cases in some games contain items with tangible market value that can be sold or traded, making the risk more concrete. The key distinction is that while loot boxes provide rewards only in virtual currency, cases can yield items with real-world monetary worth, further reinforcing the gambling analogy.

  • The Lottery Paradox

Governments regulate and promote lotteries despite their reliance on randomness and low odds. Unlike loot boxes, which guarantee some form of reward, lottery tickets often yield nothing. Yet, lotteries are widely accepted as entertainment, while loot boxes are condemned as exploitative.

  • Trading Cards and Gacha Toys

Popular trading card games like Pokémon and Magic: The Gathering rely on randomized packs but rarely face the same scrutiny. Similarly, Japanese capsule toy machines (gacha) encourage repeated spending without guaranteeing specific items. Despite their similarities to loot boxes, they are perceived as collectible hobbies rather than problematic mechanics.

The digital nature of loot boxes makes them an easy target for criticism. Unlike physical collectibles, virtual rewards lack tangible ownership, making their monetization appear more exploitative. Additionally, concerns over young audiences amplify fears about accessibility and addiction. The core principle—paying for an unknown reward—remains the same across all these systems.

Alternative Uses of Loot Boxes in Game Stabilization

Resource management is a fundamental game mechanic that shapes gameplay and player experience. Resources such as currency, energy, materials, and experience must be carefully balanced to maintain engagement. If resources are too scarce, players may feel frustrated. Conversely, excessive availability can reduce difficulty, making a game dull.

Managing Resources Through Loot Boxes

To maintain dynamic balance, developers implement various mechanics to control resource flow. Loot boxes introduce unpredictability, preventing players from accumulating resources too quickly while still allowing for progress.

By adjusting item drop rates and rarity, developers can fine-tune resource availability without imposing direct limitations. This ensures a smoother gameplay experience where scarcity and abundance fluctuate naturally rather than artificially.

Preventing Resource Hoarding and Inflation

In online and multiplayer games, unchecked resource generation can lead to inflation, devaluing in-game currency and destabilizing the economy. Loot boxes serve as controlled resource sources, encouraging players to reinvest earnings into randomized rewards rather than hoarding excess materials. This helps sustain long-term economic stability within the game world.

  • Genshin Impact uses a gacha system where character and weapon acquisition depends on randomized draws, controlling progression.
  • FIFA Ultimate Team regulates the availability of high-value player cards through packs, preventing market oversaturation.
  • MMORPGs like World of Warcraft incorporate loot boxes for rare cosmetic items, balancing wealth distribution in the game.

Cancel Culture and Its Impact on Loot Boxes

Cancel culture—the public practice of condemning and boycotting products, companies, or individuals for perceived unethical behavior—has also targeted loot boxes. Accusations of exploiting players, particularly minors, and comparisons to gambling have fueled widespread criticism. This pressure has forced developers to rethink monetization models and implement greater transparency. Some major projects have faced public backlash, leading to changes in monetization strategies.

The criticism of loot boxes in the context of cancel culture extends beyond commercial concerns to issues of ethics, social responsibility, and consumer rights. This discourse has pushed for regulatory reforms and alternative monetization strategies that balance developer interests with player protection.

In our upcoming article, Loot Box Regulation: Global Practices, we will explore existing regulations and potential solutions that could create fairer and more transparent monetization systems.

Conclusion

The perception of loot boxes remains highly controversial. While some criticize them as predatory mechanics akin to gambling, others accept them as a normal part of modern gaming. A significant issue is the presence of double standards—society condemns loot boxes for their randomness while simultaneously supporting similar gambling-like activities such as lotteries.

Moreover, discussions around loot boxes often focus solely on their monetization aspects, overlooking their potential as tools for resource balancing and game stabilization. In many cases, they help developers regulate in-game economies, prevent inflation, and maintain long-term player engagement.

By exploring the various aspects of loot boxes, this article provides a broader perspective on their role in gaming. Whether one supports or opposes them, it is essential to recognize both their risks and benefits before forming a final opinion.

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