
Many modern Web3 projects, especially metaverses and blockchain games, remain in beta testing for years: the team publishes frequent status reports, releases regular updates, promises major releases, yet a full-scale public launch never actually happens. This approach can provide a significant advantage: developers gain time for experimentation, iteration, and fixing fundamental issues, while users get the opportunity to influence mechanics through feedback. This is especially important for projects with complex economies, network interactions, and blockchain integrations, where releasing a stable version without early testing can be risky.

Advantages of Early Access
In Web3 games, early access, beta, pre-alpha, and “phases” are almost always mixed: a project is labeled as “beta,” but monetized as “early access.”
Benefits of this approach:
- Early cash flow. Web3 projects can monetize tests through tokens or NFTs, receiving funding without publishers.
- Early community building. Even a “raw” product begins to gather a core audience of players who later help spread the game.
- Rapid hypothesis testing. Tests allow developers to see whether the economy works, whether there is demand for tokens, and which mechanics generate interest.
- Development flexibility. Creators can adjust the economy, tokenomics, balance, and even the genre depending on player feedback.
Possible Risks
1. Risk of the “eternal beta”
This is the extreme form of early access, where the project never reaches a full release.
- the project may remain in early access for years;
- promises of major releases remain unfulfilled;
- audience growth slows, and trust declines.
2. Risk of premature monetization
- selling NFTs before the product is ready creates expectations that cannot be met;
- high probability of a reputation crisis;
- tokenomics can become unstable due to early monetization.
3. Financial risk for the team
- insufficient capital cushion;
- infrastructure and community maintenance costs can drain capital without progress.
4. Regulatory and legal risks
- licenses and content rights can restrict long-term plans;
- blockchain and NFT functionality exist in a zone of heightened legal uncertainty.
When It Helps
Note: Like any long-term Web3 project, the products listed below remain exposed to risks of extended beta periods or potential strategy changes.
1. Illuvium “open beta” as a trust tool
- beta status is used honestly: the team shows real progress;
- feedback is collected in phases, without aggressive monetization;
- The community sees the development Arena receive regular updates.
Note: Expectations are controlled, trust is maintained.
2. Big Time: early access via Founder Passes
- access was sold through NFT passes, but without pressure or hype;
- the “alpha” status was honest, and updates were released consistently;
- The economy was integrated gradually.
Note: The early access model became part of the User-Generated Content (UGC) strategy and did not cause negativity.
3. The Sandbox: long beta compensated by UGC
- the project has spent years in alpha/beta;
- user-generated content keeps the ecosystem active;
- The slow progress of the main release is compensated by users’ ability to create and expand content.
Note: A constant flow of UGC replaces the feeling of a “release.”
4. Star Atlas: Holosim as a safe pre-beta layer
- the browser demo lowers the entry barrier;
- it allows testing mechanics without waiting for the main game;
- The core project remains under development.
Note: The team acknowledges that the full release is far away and delivers fragmentary releases.
5. EVE: Frontier: cautious Web3 without risking the brand
- Web3 elements are added only after the main gameplay is tested;
- the stage looks like a prototype/early access;
- CCP avoids early monetization and works iteratively.
Note: The project is in alpha, Web3 elements are being tested, the full release has not yet occurred; the team avoids premature monetization and follows an iterative approach.
6. Genopets: a long path toward a full release
- the game is in public beta and receives regular updates;
- the community participates in testing mechanics;
- risks of delays or strategy changes remain.
Note: Potentially successful early access with a path to a full release, but with caution.
When the Strategy Fails
1. F1 Delta Time:“eternal beta” that ended in shutdown
- the game never reached a full release;
- users paid as if the product were finished;
- NFTs lost value together with the license.
Result: The event negatively affected user trust in Animoca Brands’ licensed games.
2. Pixelmon: monetization without a product
- $70 million raised before any working alpha existed;
- early materials turned out to be raw;
- trust collapsed, requiring a complete reboot.
Result: Early access used as a marketing tool did not meet user expectations, leading to reputation issues.
3. Untamed Isles:lack of financial cushion
- NFTs were sold long before release;
- the project never reached beta;
- The team shut down due to a market downturn.
Result: Web3 early access cannot compensate for the absence of sustainable funding.
Advice for Investors
1. Evaluate stages honestly
- distinguish between “pre-alpha / alpha / beta / early access”;
- verify whether real game mechanics and a testable product are present.
2. Analyze development pace
- regular updates and modular releases are better than promises of huge launches;
- look at progress and community activity.
3. Check the economy and tokenomics
- early monetization must be supported by a testable economy;
- avoid projects selling NFTs before alpha.
4. Diversify investments
- do not allocate all capital to one Web3 project;
- combine investments across stages and project types.
5. Evaluate the team and strategy
- the team’s experience and stability matter more than ambitious claims;
- transparent roadmaps and communication reduce the risk of surprises.
6. Consult specialists in blockchain game and P2E analysis
Investing or participating in early access of Web3 projects involves a high degree of uncertainty and risk. Even if a project looks promising, it is essential to seek a professional evaluation.
Conclusion
Early access in Web3 projects is a tool that can accelerate development and build a community, but it can also undermine trust and damage the game’s economy. It works when stages honestly reflect progress, updates are released regularly, monetization is supported by a real game economy, and the team maintains transparent communication with players.
Failure occurs when a project gets stuck in “eternal beta,” monetizes too early, lacks a financial cushion, and shows no real progress. In Web3, it is especially important to distinguish marketing labels (“Phase II,” “beta”) from actual development stages.
Investors should carefully assess project stages, analyze update frequency, examine economy and tokenomics, diversify investments, and rely on the team’s experience. With the right approach, early access becomes a tool for managing expectations rather than a source of reputational and financial risk.






